To the left is a "ThingLink" image; hover over each book to read a brief description of the classes I have taken during my program of study. Below is a selection of projects I have included to showcase my work; use the left and right arrow buttons to browse through them.

  • This Flash app was developed using "front end" tools such as layers, timelines, tweens, and vector graphics. Click on the title, above, or image, to the right, to launch the application in a separate window.

  • My final Flash project, "Computer Bugs," was selected for exhibition in the USF Instructional Technology Showcase of Student Projects. Built using ActionScript 3.0, this comprehensive app includes quizzes, checkpoints, embedded video, and a simple game.

  • This cumulative final project, started in Web Programming I and finished during Web Programming II, was written using client-side Javascript, server-side Perl scripts, and CSS style sheets.

  • This one-page instructional aid was created using Photoshop CS5. The photos are originals.

  • This brief screencast, titled "How to Copy Macros," was created using Jing, TechSmith's screencasting software.

  • This podcast, titled "The Parents' Guide to Text Acronyms," was built using Audacity to create and edit the narration and sound clips, and Windows MovieMaker to assemble the slides. It also includes a valid RSS feed, as if it were, or might become, a subscription-based podcast series.

  • This video podcast, titled "Pedestrian Texting," was created using a combination of images, music clips, slides, audio narration and video footage, synthesized using Audacity and Windows MovieMaker.

  • I developed this utility to facilitate the creation of hotspot coordinates for the image maps that are embedded in the ImapBook interface. This tool was built using Javascript/JQuery.

  • Visit my SlideShare space to view a collection of my papers, including:
    Project proposal and storyboard for the "Computer Bugs" project
    Educational Applications of Vygotsky
    Assessment Project
    Philosophy of Curriculum

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Technical Competencies

Programming Languages

ActionScript 3.0 (Flash)
Javascript
JQuery
Perl/CGI
XML
PL/SQL
PASCAL
C
COBOL

Software

Adobe Flash CS4
Adobe Photoshop CS5
Adobe Acrobat 9 Pro
Sony Vegas Movie Studio 6.0
Audacity
Windows Movie Maker
Jing
Microsoft Publisher
Microsoft Access (relational databases)
Notepad++ (HTML/Source Code Editor)
Eclipse/SVN (IDE Interface)
IIS Express 7.5
XMLSPY (XML Editor)

Hardware

Routers, Switches, Hubs
Wireless technologies
Hard drives
CD-ROM/CD-RW drives
DVD-ROM/DVD-RW drives
Video cards
Sound cards
Network cards
Motherboards
Memory (RAM)
Deskjet, Laserjet printers

Research

UACC Study, Summer 2011
Prototype Game Theory Class, Dr. Glenn Gordon Smith

Our research team conducted a qualitative study with 10 4th-6th graders attending summer camp at the University Area Community Center (UACC). I functioned in two primary roles during this semester: as programmer, assisting with developing the ImapBook interface; and as researcher during the actual study session, observing study participants.

China EFL Study, Fall 2011
Internship, Dr. Glenn Gordon Smith

This study was conducted at Sichuan Normal University in Chengdu, Sichuan Province. Roughly 180 students participated, undergraduates enrolled in the College English course, a required course for non-English major undergraduates. Dr. Glenn Smith, Dr. Deoksoon Kim, and Mimi Li coordinated this effort.

I functioned in two primary roles during this study: as programmer and as data coordinator. As programmer, I developed bug fixes and minor enhancements to the reading/gaming interface, such as the addition of clickable words to generate pop-up definitions in both English and Chinese. As the data coordinator, I created the source data XML files for the study, accepting and verifying story and game content for 12 stories from multiple designers and integrating them into a cohesive end product.

Graphic Novel Study (Research Paper), Fall 2011-Spring 2012
Internship, Dr. Glenn Gordon Smith

This study was an effort to determine the cognitive differences of inferencing behaviors between text and graphic novel comprehension. My primary role in this study was to perform lit searches for two purposes: to provide data-supported evidence for the paper's main ideas, and to provide support for the paper's hypothetical framework.

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