To the left is a "ThingLink" image; hover over each book to read a brief description of the classes I have taken during my program of study. Below is a selection of projects I have included to showcase my work; use the left and right arrow buttons to browse through them.
This Flash app was developed using "front end" tools such as layers, timelines, tweens, and vector graphics. Click on the title, above, or image, to the right, to launch the application in a separate window.
My final Flash project, "Computer Bugs," was selected for exhibition in the USF Instructional Technology Showcase of Student Projects. Built using ActionScript 3.0, this comprehensive app includes quizzes, checkpoints, embedded video, and a simple game.
This one-page instructional aid was created using Photoshop CS5. The photos are originals.
This brief screencast, titled "How to Copy Macros," was created using Jing, TechSmith's screencasting software.
This podcast, titled "The Parents' Guide to Text Acronyms," was built using Audacity to create and edit the narration and sound clips, and Windows MovieMaker to assemble the slides. It also includes a valid RSS feed, as if it were, or might become, a subscription-based podcast series.
This video podcast, titled "Pedestrian Texting," was created using a combination of images, music clips, slides, audio narration and video footage, synthesized using Audacity and Windows MovieMaker.
Visit my SlideShare space to view a collection of my papers, including:
Project proposal and storyboard for the "Computer Bugs" project
Educational Applications of Vygotsky
Philosophy of Curriculum
This study was conducted at Sichuan Normal University in Chengdu, Sichuan Province. Roughly 180 students participated, undergraduates enrolled in the College English course, a required course for non-English major undergraduates. Dr. Glenn Smith, Dr. Deoksoon Kim, and Mimi Li coordinated this effort.
I functioned in two primary roles during this study: as programmer and as data coordinator. As programmer, I developed bug fixes and minor enhancements to the reading/gaming interface, such as the addition of clickable words to generate pop-up definitions in both English and Chinese. As the data coordinator, I created the source data XML files for the study, accepting and verifying story and game content for 12 stories from multiple designers and integrating them into a cohesive end product.